L-system tree examples: Difference between revisions
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>Wuzzy m (→Giant Dry Shrub: lowercase) |
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Latest revision as of 11:55, 17 May 2018
This wiki page is a collection of example L-system trees. The intention is to help newbies better understand L-system trees, but also to provide usable tree definitions which could be used in mods.
If you wish to add a tree, please use the template at /Template and insert the filled-out template into this wiki page. Don't forget to upload a screenshot as well.
Giant dry shrub
Profile
Works in any game with basic map generation.
Definition
treedef={
axiom = "A/A/A/A/A/A/A/A/A/A/A/A",
rules_a = "[B+B+B+B]",
rules_b = "[FFFFFFFFFF]",
trunk = "mapgen_tree",
angle = 30,
iterations = 1,
random_level = 0,
trunk_type = "single",
thin_branches = true
}
Screenshot
Apple tree
Profile
Works in any game with basic map generation. This tree is used as the example tree in the mod “L-System Tree Utility”.
Definition
treedef = {
axiom="FFFFFAFFBF",
rules_a="[&&&FFFFF&&FFFF][&&&++++FFFFF&&FFFF][&&&----FFFFF&&FFFF]",
rules_b="[&&&++FFFFF&&FFFF][&&&--FFFFF&&FFFF][&&&------FFFFF&&FFFF]",
trunk="mapgen_tree",
leaves="mapgen_leaves",
angle=30,
iterations=2,
random_level=0,
trunk_type="single",
thin_branches=true,
fruit_chance=10,
fruit="mapgen_apple",
}
Screenshot
Acacia
Profile
- Game used: Minetest Game
- Additional mods: None
Definition
treedef={
axiom="FFFFFFccccA",
rules_a = "[B]//[B]//[B]//[B]",
rules_b = "&TTTT&TT^^G&&----GGGGGG++GGG++" -- line up with the "canvas" edge
.."fffffffGG++G++" -- first layer, drawn in a zig-zag raster pattern
.."Gffffffff--G--"
.."ffffffffG++G++"
.."fffffffff--G--"
.."fffffffff++G++"
.."fffffffff--G--"
.."ffffffffG++G++"
.."Gffffffff--G--"
.."fffffffGG"
.."^^G&&----GGGGGGG++GGGGGG++" -- re-align to second layer canvas edge
.."ffffGGG++G++" -- second layer
.."GGfffff--G--"
.."ffffffG++G++"
.."fffffff--G--"
.."ffffffG++G++"
.."GGfffff--G--"
.."ffffGGG",
rules_c = "/",
trunk="default:acacia_tree",
leaves="default:acacia_leaves",
angle=45,
iterations=3,
random_level=0,
trunk_type="single",
thin_branches=true,
}