Proposals/Pathfinder wishlist
From Old MT Dev
Revision as of 13:53, 15 August 2022 by >Rubenwardy (Rubenwardy moved page Pathfinder wishlist to Proposals/Pathfinder wishlist)
This is a list of wishes for pathfinder.
Basics
- Height clearance: Require optional height clearance for tall objects (e.g. can only proceed if 2 nodes height are clear)
- Important because: Mobs and players rarely are only 1 node high
- Custom nodes: Select which nodes to consider free (can move through), blocking (can not move through) or walkable (can walk upon)
- Important because: You want to teach mobs to avoid lava or other nasty blocks
- Width clearance: Require the path to have at least a certain width e.g. between columns
- Important because: Mobs need to avoid narrow paths they can't fit through, especially if they are more than 1 node thick
Movement options
These change how the pathfinder can move through the world. They are supposed to be toggable on/off.
- Fly
- Swim in liquids
- Climb in climbable nodes
- Move diagonally
- Use something (mainly for NPC using things such as boats, minecarts, ladders, teleporters)
Movement contraints
Add a couple of options to add rules to constrain movement. These should be toggable on/off.
- Avoid nodes with
damage_per_second > 0
- Avoid nodes with
drowning > 0
- Avoid liquids
- Avoid non-liquids
- Don't jump on or in
disable_jump
nodes - Prefer nodes to travel on (for example gravel rather than dirt/grass)
Other
- Support nodeboxes (but how?)
- Time out when search takes too long (with parameter?)
- default action after move impulse is gone such as "back to base" after intruding player is out of view.